Custom Command Payloads
The following structures contain the payloads for the Scenes cluster custom commands.
Add Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
uint16 u16TransitionTime;
tsZCL_CharacterString sSceneName;
tsCLD_ScenesExtensionField sExtensionField;
} tsCLD_ScenesAddSceneRequestPayload;
where:
u16GroupIdis the group ID with which the scene is associated (0x0000 if there is no association with a group)u8SceneIdis the ID of the scene to be added to the Scene table (the Scene ID must be unique within the group associated with the scene)u16TransitionTimeis the amount of time, in seconds, that the device takes to switch to this scenesSceneNameis an optional character string (of up to 16 characters) representing the name of the scenesExtensionFieldis a structure containing the attribute values of the clusters to which the scene relates
View Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
} tsCLD_ScenesViewSceneRequestPayload;
where:
u16GroupIdis the group ID with which the desired scene is associatedu8SceneIdis the scene ID of the scene to be viewed
Remove Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
} tsCLD_ScenesRemoveSceneRequestPayload;
where:
u16GroupIdis the group ID with which the relevant scene is associatedu8SceneIdis the scene ID of the scene to be deleted from the Scene table
Remove All Scenes Request Payload
typedef struct
{
uint16 u16GroupId;
} tsCLD_ScenesRemoveAllScenesRequestPayload;
where u16GroupId is the group ID for which all scenes are to be deleted.
Store Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
} tsCLD_ScenesStoreSceneRequestPayload;
where:
u16GroupIdis the group ID with which the relevant scene is associatedu8SceneIdis the scene ID of the scene in which the captured cluster settings are to be stored
Recall Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
} tsCLD_ScenesRecallSceneRequestPayload;
where:
u16GroupIdis the group ID with which the relevant scene is associatedu8SceneIdis the scene ID of the scene from which cluster settings are to be retrieved and applied
Get Scene Membership Request Payload
typedef struct
{
uint16 u16GroupId;
} tsCLD_ScenesGetSceneMembershipRequestPayload;
where u16GroupId is the group ID for which associated scenes are required.
Enhanced Add Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
uint16 u16TransitionTime100ms;
tsZCL_CharacterString sSceneName;
tsCLD_ScenesExtensionField sExtensionField;
} tsCLD_ScenesEnhancedAddSceneRequestPayload;
where:
u16GroupIdis the group ID with which the scene is associated (0x0000 if there is no association with a group)u8SceneIdis the ID of the scene to be added to the Scene table (the Scene ID must be unique within the group associated with the scene)u16TransitionTime100msis the amount of time, in tenths of a second, that the device takes to switch to this scenesSceneNameis an optional character string (of up to 16 characters) representing the name of the scenesExtensionFieldis a structure containing the attribute values of the clusters to which the scene relates
View Scene Request Payload
typedef struct
{
uint16 u16GroupId;
uint8 u8SceneId;
} tsCLD_ScenesEnhancedViewSceneRequestPayload;
where:
u16GroupIdis the group ID with which the desired scene is associatedu8SceneIdis the scene ID of the scene to be viewed
Copy Scene Request Payload
typedef struct
{
uint8 u8Mode;
uint16 u16FromGroupId;
uint8 u8FromSceneId;
uint16 u16ToGroupId;
uint8 u8ToSceneId;
} tsCLD_ScenesCopySceneRequestPayload;
where:
u8Modeis a bitmap indicating the required copying mode (only bit 0 is used):If bit 0 is set to ‘1’, then ‘copy all scenes’ mode is used, in which all scenes associated with the source group are duplicated for the destination group (and the scene ID fields are ignored)
If bit 0 is set to ‘0’, then a single scene is copied
u16FromGroupIdis the source group IDu8FromSceneIdis the source scene ID (ignored for ‘copy all scenes’ mode)u16ToGroupIdis the destination group IDu8ToSceneIdis the destination scene ID (ignored for ‘copy all scenes’ mode)
Parent topic:Structures